//! \file Class.h
//! \brief TODO: Document
// -----------------------------------------------------------------------------
//! This program is free software; you can redistribute it and/or
//! modify it under the terms of the GNU General Public License
//! as published by the Free Software Foundation; either version 2
//! of the License, or (at your option) any later version.
//!
//! This program is distributed in the hope that it will be useful,
//! but WITHOUT ANY WARRANTY; without even the implied warranty of
//! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//! GNU General Public License for more details.
//!
//! You should have received a copy of the GNU General Public License
//! along with this program; if not, write to the Free Software Foundation,
//! Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------------
#ifndef dCLASS_H_
#define dCLASS_H_

#include "Coins.h"

//#ifdef __cplusplus
//  extern "C" {
//#endif

namespace DnD
{

typedef enum
{
  eCLASS_BARBARIAN,     /*! TODO: document */
  eCLASS_BARD,          /*! TODO: document */
  eCLASS_CLERIC,        /*! TODO: document */
  eCLASS_DRUID,         /*! TODO: document */
  eCLASS_FIGHTER,       /*! TODO: document */
  eCLASS_MONK,          /*! TODO: document */
  eCLASS_PALADIN,       /*! TODO: document */
  eCLASS_RANGER,        /*! TODO: document */
  eCLASS_ROGUE,         /*! TODO: document */
  eCLASS_SORCERER,      /*! TODO: document */
  eCLASS_WIZARD,        /*! TODO: document */
  eNUMBER_OF_CLASSES    /*! TODO: document */
} eClass;

class Class
{
  public:
    Class(eClass AClass);
    virtual ~Class();

    eClass getClass();

    Coins rollStartGold();

  private:
    eClass m_Class;

};

}

//  #ifdef __cplusplus
//    }
//  #endif

#endif // dCLASS_H_
